Wednesday, 8 May 2013

'La Garde au Feu!' - Lutzen 1813-2013 game



A few of the usual suspects met at the Hall of Heroes on Sunday 5th May to commemorate the 200th anniversary of the Battle of Lutzen. There were fewer of us this day, as real life intruded and only 4 us were available to play.

Bryan took charge of the Russians, and I the Prussians, whilst Philip and Richard took charge of the Imperial Guard, and III Corps, respectively.

Lutzen has long been a fascination of mine, the first large battle of the 1813 campaign, in which Napoleon's newly raised army faced the triumphant Russians and resurgent Prussians for the first time. The Grande Armee of 1813 was an interesting mix of raw conscripts and seasoned veterans, and for once the wargamer is entirely justified in using large formations of the Imperial Guard, since this army within an army was now playing a major role.


For those of us who have been marking each of the major battles of the French and Napoleonic wars, this battle seem incredibly soon after the gripping and memorable Borodino game we staged just a few short months ago. In relative terms, a great deal has happened since then - Moscow burning, the terrible retreat, the defection of Yorck, and somehow Napoleon has conjured a new army from nowhere, and is now fighting to hold on to his German posessions...

Recently we played an earlier Lutzen scenario based on the opening stages of the battle, when the Coalition caught the French III Corps napping, and eventually launched an attack into the flank of the French Army. For this scenario we recreated the other end of the day, late afternoon and evening.

The French centre, Ney's III Corps, has recovered from its shock and held out against Blucher all day...but it is starting to crack. However Napoleon has judged the battle to the exact tipping point, and as the sun starts to head down to the horizon, he commits the Guard to the counter attack with the simple order: La Garde au Feu!

The set up for the game, set at 1800, is that the French Grand Battery is already in situ North of Starsiedel, and Latour Mabourg's I Cav Corps and the Imperial Guard under Mortier are deployed around and behind it. III Corps is pulling itself together and preparing to counter attack Rahna from Kaja.

The Russian Cuirassier Corps form the left, Eastern flank of the Coaltion battle array, but only their Cossack vanguard were actually on table at the start of the game. I Russian Corps was holding the centre. Blucher's I Corps is deployed just to the front of Rahna, on the Coaltion right flank, with Dolff's Cavalry acting as the link to the Russians.

The game was to last 7 moves, with dusk falling from move 6 so that all targets would be obscured. The French objective was to sweep the Coaltion from the table and retake Rahna. Easier said than done!


Matching the historical balance of forces, the French cavalry was outnumbered, so Philip decided to make the most of his initial advantage in numbers and successfully committed his Cavalry Corps in move 1, and boldly advance to contain the Russian Cavalry. Six regiments of Cuirassiers, screened by a brigade of Light Cav, thundered towards the Cossack screen, with the inevitable result. Bryan was severely hampered in his ability to fully wield his cavalry, which only had the space to come on in dribs and drabs, and his cavalry was steadily pushed back.



Over on the Eastern side of the table, Richard was deploying III Corps slowly and methodically, so I fell into the trap of over confidence. My 9 battalions were outnumbered, but I was confident that defending Rahna would be easy, so I committed the Prussian Cavalry to a spoiling attack in a bid to delay the deployement of the Imperial Guards...


However, Richard handled a combination of horse guns and light cav skillfully to protect the Guards, who didn't even have to form into square to cross the table and assault the Russian masses.

So the fight on the Western side of the field got up close and personal right from the outset, whereas Richard and I, apart from a clash of cavalry Bdes, seemed to be happy with a steady exchanges of skirmish volleys and cannonballs...

However, as the shadows started to lengthen, Ney/Richard judged that his Corps had sufficiently rallied for one last effort so that the Guard wouldn't be able to grab all the glory, and he launched a series of attacks at my Prussian brigades.

Despite my Fusiliers and Schutzen doing sterling work in inflicting casualties, they had to fall back before the advance of the Imperial columns. A couple of rounds of hard fought close combat followed, and whilst a couple of French columns were sent back with their tails between their legs, similar losses for the defenders resulted in an untenable position, and around Rahna as night fell the French were poised for a final assault on the town.


On the Western flank Bryan never quite managed to get into his stride in deploying this masses of heavy cavalry effectively, hampered as they were by the large beaten zone covered by the French Grand Battery, and the focused efforts of his Cuirassier Regiments.


Eventually all that was holding the line as dusk faded to night were a couple of Russian Infantry Brigades, and we conceded the game to the our gallant opponents, who had fought a skilful game, exploiting their initial advantages and force dispositions to keep the initiative throughout the game.

A fun game, and, despite the lack of players, and the accompanying 'sense of occasion', still very much an interesting and enjoyable game that I believe reflected the nature of that stage of the battle, and certainly gave a historical outcome.



I certainly couldn't blame my dice for defeat in this game, I was the proud owner of these fitting dice generously given to me by Kawe Weissi-Zadeh of Westphalia Miniatures. Truly one comes across some nice fellows in this hobby!

Looking forward, our imminent Gettysburg project will probably mean that the successor battle of Bautzen, 19-21 May, won't get replayed on time, but Leipzig is looming on the horizon for October!



Saturday, 6 April 2013

A Highland Gathering



Yesterday the village of Bundanoon, in the Southern Highlands of New South Wales, was transformed into Brigadoon, for the annual Gathering of the Clans.  All comers could compete in manly sporting pursuits such as caber tossing and running the stones of manhood, or hay bale throwing.

There were massed Pipe Bands, fiddlers, and the celtic rock/folk band Highlander. There were dogs displays, cattle shows, and good Scottish fare to eat - theres nothing like a Haggis roll for brekkie!


The stones of manhood - this wee lassie had what it takes!


Now thats all very well, Sparker, ye sassenach ijit ye, I hear you cry, but what has all this Highland merriment got to do with the honest art of Wargaming?





Well, the initial draw for me was the vaunted 'Battle of Brigadoon', hosted by the 93rd Sutherland Highlanders reenactment group. Unfortunately, owing to a hair crisis (not mine, I'm as bald as a coot) we didn't arrive until the closing stages of the skirmish, and on the other side of the arena to boot. However parking up and unpacking was given an added frisson of excitement by hearing the

regular discharge of black powder muskets. But your humble correspondent has, I hope, made amends by spending a lot of time in the 93rd's Camp area, and gleaning pearls of wisdom about uniform and accoutrement details from the group, particularly from my new mate Gavin, who heads up the 21eme Regiment de Ligne Reenactment Group.... 
So without further ado, and with no concessions to consideration of an interesting and varied page layout (are there ever?), please see below some photos you may find interesting:
Note leather padding behind chinscales

Scotch bonnet! Grenadier Coy, 93rd
93rd Highlander in camp dress, NSW Corps of Marines SD
  
Half cocked Brown Bess

Charleville

The group's eagle and colour - presented by the French Consul



Note single red Long Service Stripe - 5 year's undiscovered crime...

Note the 2 yellow Caporal's Galons

Regimental mascot of the 93rd - unfortunately too busy for interview...

Sunday, 31 March 2013

Gong Con 2013



At 'Gong Con 2013', the University of Wollongong's Gamer's Guild's  annual convention, the main effort of the wargaming 'sect' was the LOTR battle of the Five Armies, ably blogged by Alan / Kaptain Kobold here http://hordesofthethings.blogspot.com.au/2013/03/gong-con-2013-day-1-battle-of-five.html

However as something of a side show, Bryan, Lachlan and I put on a series of Flames of War
games. The idea was that we would entertain ourselves with 3 games, each 'sponsoring' one game, and also setting up a smaller side table, with a scenario based on the 'Open Fire' introductory box, a small participation game should a member of the general public care to indulge...


Initially, I chose a 2000 point LW Eastern front game. We went to some effort to set things up
nicely for the public, displaying our armies when not in use, and also the accompanying literature.
The idea behind my first game was that it was a 'Dust Up' 'Fair Fight', and it fell out that Bryan would be the attacker. Well I don't particularly want to dwell on the sordid details of the outcome, suffice it to say that Bryan's Tigers were soon over running my defensive positions, and I learnt the hard way that ZIS-3 AT rounds simply bounce off Tiger front armour!
They're behind you!
And they aint too good when they're pointing the wrong way either!
In fact Bryan achieved the victory conditions by capturing one of the objectives by move 4, but as a learning exercise we extended the game slightly just to see how things developed. To be honest things didn't go that much better for me, but I did console myself that driving my platoon of T-70s deep into Bryan's rear did nag away at
his equanimity, sowing the seeds of doubt.... No? Well at least my brave Sturmoviki despatched one of the Tigers...



Anyway, moving swiftly on from that disaster for Allied Arms, time to report on the next game we put on. Lachlan sponsored a 1750 pts 'Hell's Highway' scenario. One of the innocent bystanders from 'joe public' turned out to be my mate Mark, a veteran wargamer, but very much a horse and musket man and complete FOW newbie - here was someone I should be able to wrest a victory from, surely? However, lest you worry on his behalf, he was ably advised by Lachlan, a FOW veteran and tourney champ, so I knew it wouldn't be a walk over....


However, with the forces Lachlan allocated me, and in a defensive role, I couldn't help being confident from the outset. I had a platoon of US Paratroopers on table, sitting nice and tight



on top of one of the objectives and holding the town, a troop of Achilles A/T guns sitting in ambush, and 2 further troops of Shermans, with Fireflys, from the 1st Armoured Bn, Irish Guards, in reserve. Not to mention hot and cold running Typhoons from 2 ATAF. What could possibly go wrong?


The main thing about the German forces was that though they had ample Panthers and halftracks and mobile AA, they were Reluctant Trained, representing the Reich getting to the
bottom of the manpower barrel...And so it was that they duly fell victim to my opening ambush, with my troop of Achilles 17 Pdr SPs from 21 AT Regiment Royal Artillery, 2 operating hull down behind a ridge, and 2 more opening fire from woods to their flank, reaping a hat-trick of Panthers in my first move - Schweeet!

Nothing daunted, Mark kept pushing forward (his natural milieu is leading large formations of French Cavalry a la Murat, so you get the picture!) and so I was able to extend my kill sack to incorporate the Sherman Platoons from the Micks as these were now moving up through the town and took up positions on my flanks...


So far the US Paratroopers were doing fine holding out in the town, with some support from the Mick's Company HQ keeping the PanzerGrenadiers at bay...I was sitting tight on both objectives, but to obtain a victory, I needed to eliminate those enemy forces remaining on my half of the table, which included the single remaining Panther. Time for a big cat stalk...However, before the 75mm Shermans could work into his flank, the other Troop's Firefly bagged the Panther with a long range shot from the town!


 


So with all the Panthers accounted for, now it was the 'happy hunting time', the chance to bag all the assorted halftracks and what have you...It all started to look rather gruesome....


To be fair to Mark, it was probably too large and complex a first FOW game, and he did cause me heavy casualties - all 4 of my gallant AT Gunner Achilles knocked out, and also about a third of my Shermans, including one of my 2 Fireflys. He also bagged a couple of Tiffies. But I think we all had a good time, and I was certainly grateful for a chance to wield the glorious Guards Armoured Division.

Friday, 29 March 2013

Big Cats Prowl the Uni!


At the Uni club of a Thursday night we play a wide variety of games, Black Powder Napoleonics and ACW, Maurice SYW, and for the WW2 genre, Battle Group Kursk and Bolt Action, but mainly Flames of War. And so it was last week, as we were honing our FOW skills for the Easter Weekend's 'Gong Con' convention where we would be displaying a variety of FOW games.

Bryan wanted to try out a new force he was working on, centered around JagdTigers - Gulp!

So, as I got there first, I rather unsportingly set up the scenery to suit myself - a large wooded area, the better to sneak my T34s up onto his big cats, and hopefully take a few close range shots into his rear arcs...Thats how I reckon you deal with JagdTigers, that and some Fast Air....



By now, I'd had sufficient experience of my Guards IS2s to realise that they weren't the general panacea to big German cats I'd hoped them to be. A slow rate of fire and a standard range had
made them rather disappointing in past games - or that was my excuse for a string of losses, at any rate! But I was pinning high hopes on my IL2  'flying tanks', however....

However as usual Bryan was one step ahead of me and revealed a pretty formidable AA escort for his monsters...But surely my Sturmoviki would at least be able to knock out one of these beasts...wouldn't they?

So my T34s would stealthily creep through the woods on the right flank, hoping to infiltrate the German rear, my infantry would use the cover of the left woods to assault the objective by the 
 village, and my IS2s would duel with the big cats at long range...All the while my beloved 120mm Heavy mortars - quite my favourite bit of Russian kit - would keep the Boche occupied...And, as Bryan said himself, those mortars were annoying - forcing the big old Jagdtigers to bail a couple of times during the game!

 
What did come as a shock to me however, was that the JagdTigers has a rate of fire of 2 (big hull, lots of loaders), and a range of 40 inches! So what I thought was going to be a gentlemanly long range duel with my IS2's found them being taken under effective fire when I thought we were just trundling up into position to open the bowling....nasty JagdTigers!

By this point my T34's had worked their way throught the woods without too many getting bogged down, and were ready to burst out of cover into Bryan's rear and create alarm and despondency...


However at this point the dastardly Hun unleashed another weapon - some sort of mobile Werfer contraption, that proceeded to turn my sole infantry platoon into a pink mist. Which
platoon, I might add, was about to walk onto one of the objectives and win the game for me... Having taken so long to work my way through the woods, at this point it was getting late, so we agreed to leave the game where it was, although since Bryan had managed to manoeuvre the unwieldy JagdTigers to meet my flanking move, I reckoned he was letting me off lightly...And the the heroic Sturmoviki ? Driven off by the heavy AA every time, alas...



Still, I feel they added a touch of glamour to what might otherwise have been something of a cat fight!